Final tally on the game was 103 hours. That brings me up to three games finished this year, with a total of approximately 163 hours played. For those of you playing at home, that apparently averages out to 13.5 hours a week. That's some scary shit.
Of course, the gods of fate decided not to smile on me last night. I was cleansing my palatte by playing a dopey (but pretty good) casual game. I was about 2/3 through, with maybe three hours invested, when I ran into a crash bug that makes it impossible to continue. It's a known issue and there's a fix, but it looks like I'll have to restart. I like the game, but I'm not convinced I want to replay the whole thing just to work around their bug. I do enough of that crap at work.
Speaking of, today's our first day of crunch on the Beatles game. That means working 10am-9pm Monday through Thursday, and 10am-6pm Friday and Saturday. This goes on for three weeks, then we have a week of regular schedule, then supposedly we're done. Of course, crunch schedules are fluid things, so I'm pretty much planning on crunching until mid-June, and if we're done sooner, awesome. So if you don't see much of me, or if movie days become slightly scarcer, that's why. Pray for Mojo.
4 comments:
Aghhhh what am I supposed to do on Sundays without movie day...and I have new recipes to try out! Good thing I'm being so helpful with getting this game out...I know without me, stephanie, and christy, it'd be october before you got a day off. ;)
btw kneewee=Dani. i forgot i made a stupid profile thingy. oops
Good luck man, crunch time bites ass. Look on the bright side though, at least what you're making will be fun to play at the end, all I get for the dev crunch I'm doing now is another way of showing boring journal publishing data...
Psst... Andrew - I hear a certain gaming company is hiring programmers. That would mean no more 'boring journal publishing data.'
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